publishingsite.blogg.se

Battlestar galactica deadlock ships 8000
Battlestar galactica deadlock ships 8000






battlestar galactica deadlock ships 8000

It can take a very long time to kill off a ship's subsystems with just boarders. Once a ship's marines have been killed, the boarders will deal damage to random subsystems, and will attack the CIC only after every other subsytem is at 0 health. If you want to prevent your enemy from regaining their firewall, target the Tech Bay once you get through, as that will keep it down for much longer.Įach ship has a number of marines, and these will fight the boarders until either side runs out of soldiers. You can focus on a single subsystem and bring that one down very quickly, or spread it out over multiple if you want to do that for a reason. Once the firewall is down however, 2 ships can of course deal double the damage. Also, I suppose that adjusting tech-bay power will influence the ship’s centurions regardless of where they are? The same is true for squadrons (increasing tech power will increase their evasion - I can't tell as the evasion stat is not displayed for squadrons)?įrom what I've seen the firewall isn't breached faster when there's 2 ships hacking it. Nothing is known about how they work in detail. There are two stats – strength and armor. The tech-bays (of both sides) influence the power of soldiers.

battlestar galactica deadlock ships 8000

A variable number of subsystems takes damage at various speeds. The color in which the number of centurions/marines are shown seems to indicate something. Centurions are somehow pitted against marines. The effects of boarding are a big enigma to me.I once tried to order a boarding mission and an error message (“No centurions left” or something along those lines) popped up. However, you can run out of centurions somehow.Once landed, you can safely recall the heavy raider squadron back to their parent ship in order to recharge/reload more centurions.Each heavy raider trooper that lands on the target unloads 50 centurions (soldiers) onto the enemy ship.Heavy raider squadrons can board enemy ships.So, when the firewall gets penetrated, damage can be inflicted to two subsystems simultaneously? I’m not sure if the fire wall itself is breached faster with two hackers.

battlestar galactica deadlock ships 8000

What is certain is that you can target one subsystem with each ship.

  • The effects of stacking several hackers against one ship are unclear to me.
  • Once a subsystem has been reduced to 0 health, another, still intact subsystem is chosen randomly as the new target.
  • Again, the speed at which hacking inflicts damage to subsystems might depend on the hacking strength. Only when the fire-wall has regenerated to 100% will the hacking attack switch back to damaging the fire wall rather than the subsystem(s).
  • Once the fire wall has been breached (reached 0), the targeted subsystem will start taking damage while the fire wall recovers (based on the defender’s regeneration stat).
  • As for the defence, you can look up the values for all ships in the ship guide. As far as the attackers are concerned, the Nemesis has a hacking strength of 0-150% (with tech power 15 it's 75%), the Phobos 0-165% (15 = 86%), and for Wardrivers, it’s unkown (they have no subsystem menu, so you can’t tell).

    battlestar galactica deadlock ships 8000

    Both, defensive as well as attacking strength depends on the tech bay’s system power/health. I suppose (but I’m not 100% sure) that the strength of the hacker somehow competes with the fire wall regeneration of the defender.

  • Once hacking has started, the opponent's firewall will be attacked - the respective bar goes down.
  • If you don't choose any, the game will determine one randomly.
  • You can choose which of the opponent's subsystems you would like to hack first.
  • Once the hacking has started, you need to stay within the distances mentioned above, otherwise the hacking will break off.
  • This range does NOT depend on the ship's current DRAIDIS range. My estimates: Nemesis: 5.500m, Wardrivers 3.000m, Phobos 6.200m.
  • You can start to hack ships within a certain range.
  • Maybe someone can add to it/correct it or explain hacking and boarding in detail? Any help is much appreciated! So, this is what I've figured out based on my observation.

    Battlestar galactica deadlock ships 8000 manual#

    The manual is very vague about how it works, and I could not find a guide on it.








    Battlestar galactica deadlock ships 8000